The last good news is about the Phantom Helmet of Future Human Technology.
In early April, Future Ren Technology held a special VR game industry summit at its Silicon Valley branch in Los Angeles, and invited hundreds of well-known game manufacturers around the world to sign a VR technology sharing agreement.
As early as early last year, Future Ren Technology opened up VR software development tools at the request of all parties. However, because there were no supporting training institutions, major game manufacturers made extremely slow progress when they transplanted their games on VR platforms.
And except for big manufacturers such as Microsoft, Sony, Sega, and Ubisoft, almost no one has the financial resources to rent a supercomputer as a server for their own games.
It is precisely because of this that until April this year, there was still no large-scale VR game on the market except "God-level Continent".
But now this situation will end soon.
According to the signed VR technology sharing agreement, the Future Ren Group will send technical consultants to major game companies to train them a group of technicians who can skillfully use basic VR development tools.
In the form of technology investment, Renren Group will hold 5% of the shares of these game companies participating in the agreement.
This 5% stake will allow Future Ren Technology to gain a seat on the board of directors of various game companies.
However, Future People Group promises to exercise only limited voting rights on the board of directors.
At the same time, in the latest update, the Phantom Helmet has added the VRgame icon to the menu interface. Although it is currently just a black box, it will only pop up after clicking it. Please stay tuned.
VRgame is positioned similar to steam on PC, and users can purchase games through VRgame.
All companies that join the technology sharing agreement will be eligible to join VRgame.
For games sold by other companies, Future Ren Technology only charges 20% of the total sales as a channel fee, and charges relatively low rent based on server resource usage.
Due to technical reasons, the Future Ren Group completely blocked the possibility of piracy in the channel, and VR games were originally the development direction of games in the next era. Therefore, once the VRgame application was launched, it immediately attracted the attention of countless game manufacturers.
Some people even announced at their company's shareholder meeting that they would devote all their energy to the development of VR games and completely abandon the PC field where piracy is rampant.
At the same time, the launch of VRgame has also given Chinese game manufacturers hope for their rise.
In the early 2000s, many excellent stand-alone games emerged in China, including the Meteor Butterfly Sword, the Ancient Sword Qi Tan, the Sword Seal Record, etc.
However, these masterpieces that once had the hope of competing with Japanese game companies all died at the hands of their own people.
Before he even went out, he was bankrupt by the pirated disc.
The only fairy sword series that barely survives to this day also engages in selling feelings to make money.
But now this situation can be over.
All VR games are run based on the server of the Future People Group, and any application for renting a server without copyright registration will be called back.
In addition, the subject matter issues that some national game manufacturers can be perfectly solved in VRgame.
The platform's own translation system makes the language not a problem at all.
Even if the game you make cannot pass the review in China, it can be sold in the new country to conquer the global market.
The loopholes in the Phantom Helmet also allow players in other regions to climb over the wall to purchase games released in the New Country.
In other words, as long as your game is done well enough, even if it is released in a new country with a population of only 100,000, the sales volume will still exceed 100 million.
Could it be that those people from the Ministry of Incineration can still go to Xinguo to burn your server?
According to the WTO's relevant regulations on virtual products and services, tariffs are exempted from selling games, so there is no problem of tax avoidance.
It can be foreseeable that in the next few years, a number of excellent VR games will surely emerge in the Phantom Helmet, from the unique pattern of future people and technology to the pattern of blooming flowers.
……
Microsoft Game Studio, referred to as MGS, is a wholly-owned subsidiary of Microsoft, developing and publishing games for Windows-based personal computers, Xbx and Xbx360 game consoles.
Its game development involves many fields from RTS to RPG, and its representative works include the well-known "Age of Empire", "Fables of Gods and Ghosts", "Rise of the Country", "Haven", and "Freedom Lancers". It is not an exaggeration to call it the world's largest console game company.
At this industry summit, Future Ren Technology of course invited MGS, and MGS CEO Aiden Nelson also flew to California with great face.
After attending the VR game industry summit in Silicon Valley, Aiden walked out of the venue with a calm face and immediately flew back to Redmond, Washington, USA without saying a word, and went directly to Microsoft headquarters with his suitcase.
He handed the suitcase to the secretary, and he stood at the door of the CEO's office with his briefcase, took a deep breath, pushed the door and walked in.
As he expected, CEO Satya Nadella is working.When Aiden came in, Satya put the pen in her hand aside and looked up at him.
What's the situation?
Aiden spread his hands open, not knowing how to answer, but just took out a document from his briefcase.
This is the VR technology sharing agreement given by Future Ren Technology.The fruit they gave was sweet, but the conditions...
After thinking for a long time, Aiden spitted out a word.
Very harsh.
Satya seemed to have not heard his subordinates, and took the documents and looked through them, pushing his eyes on the bridge of his nose.
Half an hour later, Satya put down the documents in her hand, picked up the pen that was put aside, and signed his name at the end.
good.
Satya looked at the name and swallowed.
Do we really want them to hold MGS?Although it is only a 5% stake...
From another perspective, paying 5% of the shares can make MGS survive, which is also a good ending.Satya snorted and shook her head with a smile.
Giving up 5% of MGS's shares is equivalent to spending 500 million to join the agreement.
Only 500 million can be exchanged for the possibility of entering the virtual reality field, and this transaction is not too much of a loss.
What's more, Microsoft doesn't have many choices.
The launch of VR equipment is like an industry reshuffle. In this reshuffle, even a small workshop with a market value of US$1 may become a large company with a market value of 10 billion that will dominate the VR game market in the future.
What is certain is that those small-scale game manufacturers must have signed without hesitation. If Microsoft hesitated at this time, MGS might even be left behind by those small companies in the VR field.
What's more, in the agreement, Future Ren Technology also promised to make certain compensation for companies with high market value.
This compensation is mainly reflected in the tilt of training resources. Large companies have a richer talent reserve, and in the future, RenTech will also send more technical consultants to help them become familiar with the development tools.
Anyway, they are all family.
MGS' next strategic goal is to port Minecraft to VRgame.The only requirement is to occupy the sandbox game market and be ahead of all companies!
Microsoft bought Minecraft for $2.5 billion, originally planned to be used on the newly launched HlLens, but sales of HlLens have proved their first defeat in the VR field.
Porting Minecraft to competitors' platforms is, in a sense, equivalent to a disguised concealment.
But from another perspective, this is also a choice.
After all, it is not a wise move to fight against the Future Ren Group, which has an absolute advantage, on VR devices.
But...is this really good?
After picking up the agreement, Aiden couldn't help asking in the end, looking at the expressionless face of the group CEO.
Is this really good?
In early April, Future Ren Technology held a special VR game industry summit at its Silicon Valley branch in Los Angeles, and invited hundreds of well-known game manufacturers around the world to sign a VR technology sharing agreement.
As early as early last year, Future Ren Technology opened up VR software development tools at the request of all parties. However, because there were no supporting training institutions, major game manufacturers made extremely slow progress when they transplanted their games on VR platforms.
And except for big manufacturers such as Microsoft, Sony, Sega, and Ubisoft, almost no one has the financial resources to rent a supercomputer as a server for their own games.
It is precisely because of this that until April this year, there was still no large-scale VR game on the market except "God-level Continent".
But now this situation will end soon.
According to the signed VR technology sharing agreement, the Future Ren Group will send technical consultants to major game companies to train them a group of technicians who can skillfully use basic VR development tools.
In the form of technology investment, Renren Group will hold 5% of the shares of these game companies participating in the agreement.
This 5% stake will allow Future Ren Technology to gain a seat on the board of directors of various game companies.
However, Future People Group promises to exercise only limited voting rights on the board of directors.
At the same time, in the latest update, the Phantom Helmet has added the VRgame icon to the menu interface. Although it is currently just a black box, it will only pop up after clicking it. Please stay tuned.
VRgame is positioned similar to steam on PC, and users can purchase games through VRgame.
All companies that join the technology sharing agreement will be eligible to join VRgame.
For games sold by other companies, Future Ren Technology only charges 20% of the total sales as a channel fee, and charges relatively low rent based on server resource usage.
Due to technical reasons, the Future Ren Group completely blocked the possibility of piracy in the channel, and VR games were originally the development direction of games in the next era. Therefore, once the VRgame application was launched, it immediately attracted the attention of countless game manufacturers.
Some people even announced at their company's shareholder meeting that they would devote all their energy to the development of VR games and completely abandon the PC field where piracy is rampant.
At the same time, the launch of VRgame has also given Chinese game manufacturers hope for their rise.
In the early 2000s, many excellent stand-alone games emerged in China, including the Meteor Butterfly Sword, the Ancient Sword Qi Tan, the Sword Seal Record, etc.
However, these masterpieces that once had the hope of competing with Japanese game companies all died at the hands of their own people.
Before he even went out, he was bankrupt by the pirated disc.
The only fairy sword series that barely survives to this day also engages in selling feelings to make money.
But now this situation can be over.
All VR games are run based on the server of the Future People Group, and any application for renting a server without copyright registration will be called back.
In addition, the subject matter issues that some national game manufacturers can be perfectly solved in VRgame.
The platform's own translation system makes the language not a problem at all.
Even if the game you make cannot pass the review in China, it can be sold in the new country to conquer the global market.
The loopholes in the Phantom Helmet also allow players in other regions to climb over the wall to purchase games released in the New Country.
In other words, as long as your game is done well enough, even if it is released in a new country with a population of only 100,000, the sales volume will still exceed 100 million.
Could it be that those people from the Ministry of Incineration can still go to Xinguo to burn your server?
According to the WTO's relevant regulations on virtual products and services, tariffs are exempted from selling games, so there is no problem of tax avoidance.
It can be foreseeable that in the next few years, a number of excellent VR games will surely emerge in the Phantom Helmet, from the unique pattern of future people and technology to the pattern of blooming flowers.
……
Microsoft Game Studio, referred to as MGS, is a wholly-owned subsidiary of Microsoft, developing and publishing games for Windows-based personal computers, Xbx and Xbx360 game consoles.
Its game development involves many fields from RTS to RPG, and its representative works include the well-known "Age of Empire", "Fables of Gods and Ghosts", "Rise of the Country", "Haven", and "Freedom Lancers". It is not an exaggeration to call it the world's largest console game company.
At this industry summit, Future Ren Technology of course invited MGS, and MGS CEO Aiden Nelson also flew to California with great face.
After attending the VR game industry summit in Silicon Valley, Aiden walked out of the venue with a calm face and immediately flew back to Redmond, Washington, USA without saying a word, and went directly to Microsoft headquarters with his suitcase.
He handed the suitcase to the secretary, and he stood at the door of the CEO's office with his briefcase, took a deep breath, pushed the door and walked in.
As he expected, CEO Satya Nadella is working.When Aiden came in, Satya put the pen in her hand aside and looked up at him.
What's the situation?
Aiden spread his hands open, not knowing how to answer, but just took out a document from his briefcase.
This is the VR technology sharing agreement given by Future Ren Technology.The fruit they gave was sweet, but the conditions...
After thinking for a long time, Aiden spitted out a word.
Very harsh.
Satya seemed to have not heard his subordinates, and took the documents and looked through them, pushing his eyes on the bridge of his nose.
Half an hour later, Satya put down the documents in her hand, picked up the pen that was put aside, and signed his name at the end.
good.
Satya looked at the name and swallowed.
Do we really want them to hold MGS?Although it is only a 5% stake...
From another perspective, paying 5% of the shares can make MGS survive, which is also a good ending.Satya snorted and shook her head with a smile.
Giving up 5% of MGS's shares is equivalent to spending 500 million to join the agreement.
Only 500 million can be exchanged for the possibility of entering the virtual reality field, and this transaction is not too much of a loss.
What's more, Microsoft doesn't have many choices.
The launch of VR equipment is like an industry reshuffle. In this reshuffle, even a small workshop with a market value of US$1 may become a large company with a market value of 10 billion that will dominate the VR game market in the future.
What is certain is that those small-scale game manufacturers must have signed without hesitation. If Microsoft hesitated at this time, MGS might even be left behind by those small companies in the VR field.
What's more, in the agreement, Future Ren Technology also promised to make certain compensation for companies with high market value.
This compensation is mainly reflected in the tilt of training resources. Large companies have a richer talent reserve, and in the future, RenTech will also send more technical consultants to help them become familiar with the development tools.
Anyway, they are all family.
MGS' next strategic goal is to port Minecraft to VRgame.The only requirement is to occupy the sandbox game market and be ahead of all companies!
Microsoft bought Minecraft for $2.5 billion, originally planned to be used on the newly launched HlLens, but sales of HlLens have proved their first defeat in the VR field.
Porting Minecraft to competitors' platforms is, in a sense, equivalent to a disguised concealment.
But from another perspective, this is also a choice.
After all, it is not a wise move to fight against the Future Ren Group, which has an absolute advantage, on VR devices.
But...is this really good?
After picking up the agreement, Aiden couldn't help asking in the end, looking at the expressionless face of the group CEO.
Is this really good?